/* GameObjectValue.java
 * 
 * Alfred Olschnoegger
 * 29.06.2008
 */

package application.valueObjects;

/**
 * TODO description
 * 
 * @date 29.06.2008
 * @author Alfred Olschnoegger
 */

public class GameObjectValue {
	public static final int RABBIT_IDENTIFIER = 0;
	public static final int POWERUP_IDENTIFIER = 1;

	private int m_ObjectIdentifier;
	private int m_X;
	private int m_Y;

	public GameObjectValue(int identifier, int x, int y) {
		m_ObjectIdentifier = identifier;
		m_X = x;
		m_Y = y;
	}

	public int getObjectIdentifier() {
		return m_ObjectIdentifier;
	}

	public void setObjectIdentifier(int objectIdentifier) {
		m_ObjectIdentifier = objectIdentifier;
	}

	public int getX() {
		return m_X;
	}

	public void setX(int x) {
		m_X = x;
	}

	public int getY() {
		return m_Y;
	}

	public void setY(int y) {
		m_Y = y;
	}

}

// end of GameObjectValue.java
